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PostPosted: Wed Feb 03, 2016 12:16 am 

Joined: Tue Jul 07, 2015 10:06 pm
Posts: 43
For us and for you, Mass Effect 3 had to live up to a lot of expectations, not Blade And Soul Gold only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a Blade And Soul player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give Blade And Soul players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection. Once, nothing said explains anything about the ending of Mass Effect 3, BioWare's Chris Priestly did say earlier that the company plans to engage in healthy discussions in the future, once BNS Gold more people have had time to complete the Blade And Soul game.

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